I did a simple test for my MAX (Machine Assisted VFX) Workflow.
I made an 8K UV texture (because why not) and mapped it onto a 3D Sphere in Nuke.
The Sphere rotates on its own Y-axis over 96 frames.
Then I duplicated the Sphere, gave it a new grey checkerboard texture, and animated it floating in front of the UV-textured one, like a confused NPC from Oblivion getting in the way.
The goal?
Use CopyCat inference to remove the grey Sphere.
Since I had a clean render of the textured Sphere, I fed that in as Ground Truth.
Trained CopyCat on every 12th frame using the default values.
Here's what I got.
0:00
/0:18
Discussion