Chroma 0393
Some games come and go. Doom is eternal.
For me, Doom is not just a game. It is a legacy that shaped my love for gaming from the very beginning. My brother, our childhood friend, and I spent hours playing the original shareware version on our computers in 1994, completely mesmerized by the fast-paced action. The pixelated corridors, the relentless demons, the sheer satisfaction of a shotgun blast, it was not just another shooter. It was the shooter.
Over the years, I have played every Doom game. Every single one. And not just once too. I own them across multiple platforms, including my Nintendo Switch, because you never know when the urge to slay demons will strike. Doom has never relied on nostalgia. It has stayed great by constantly evolving, always one step ahead of its time.
Then came Doom 2016, and the legend was reborn.
It was not just a reboot. It was a reinvention. Combat was fast, fluid, and unrelenting. But what truly set it apart was the lore. The Doom Slayer was no longer just an unnamed marine. He was a force of nature, an ancient warrior of vengeance, feared by Hell itself. This was not just about survival. It was about domination.
Doom Eternal took that power fantasy even further. Combat became a symphony of destruction. Jumping, dashing, precision shooting, and movement that felt like a deadly dance. Every battle was a challenge that demanded skill and mastery. Doom has never been a passive experience. It forces you to engage, to learn, to adapt. And it rewards those who rise to the occasion.
Now, Doom The Dark Ages is coming.
Every Doom game stands on its own. As the developers so eloquently pointed out, Doom 2016 was run and gun. Doom Eternal was jump and shoot. Doom The Dark Ages will be stand and fight.
A medieval sci-fi world where the Doom Slayer wields shields, massive weapons, and brutal new ways to tear through Hell’s forces. This is not just another sequel. It is a bold reimagining of what Doom can be. The developers are embracing a different combat philosophy, one that focuses on power, weight, and sheer destructive force. Doom has always evolved, but it never forgets what makes it great.
For a lifelong fan, this is more than just a new game. It is the next chapter in one of the oldest PC gaming franchises. This is not just another first-person shooter. This is Doom.
And this time, nothing will hold it back.
The absence of multiplayer at launch means all focus is on the campaign. No distractions, no split resources, just a team dedicated to crafting the best single-player experience possible. And that is exactly what I want.
I rarely have time for online play. I play for the experience. For the satisfaction of methodically tearing through a world built for chaos.
So are you ready to stand and fight?